• What are other Paladin key spells?

There are a few other spells that are a Paladins defining attributes after the auras, blessings and seals.

Divine Shield (Bubble) -Makes the Paladin immune to all melee and magical attacks and removes (almost) all detrimental effects on the Paladin for 12 seconds. 5 minute cooldown (can be decreased to 4 minutes with talents). -This is the [http://www.mmoinn.com wow gold] spell that every other class hates about us. This can allow us to heal ourselves back to full, hearth back to our homepoint in [http://www.mmoinn.com wow gold] pointless or unwinable fights, and sometimes can be used offensively if you know what you are doing. This is the Paladin’s main panic button, [http://www.mmoinn.com/mmoinn_pl power leveling]and will save your life more time than you can count.

Lay on Hands -Heals the target for the full amount of the Paladins maximum health. Later ranks also restore X amount of mana to the target. 1 hour cooldown (can be decreased to 40 minutes and increase armor for a period of time with talents). -This is panic button number two. The long cooldown may make you apprehensive to use it, but it is far less effective if you never do. Use this when it would be extremely inconvenient for you to die, and you would much rather live through whatever encounter.

Hammer of Justice -Stuns the target for X amount of seconds (3-6). 1 minute cooldown (can be reduced to 45 seconds with talents). -This is a nice interrupt if you just need a break from damage for a second to heal up.where to buy [http://www.mmoinn.com wow gold] The stun is long enough at the last rank to get 2 holy lights in. Also, judging SoC after using this causes double damage.

Holy Light/Flash of Light -Heals the target for X. Casting time is 2.5 seconds for HL, 1.5 seconds for FoL. -The Paladins healing spells, can be very mana-efficient. Holy Light heals for much more than Flash of Light, however Flash of Light is much more mana efficient.

Righteous Fury -Increases the Paladins threat from holy attacks by 60% (increases to 90% and provides 6% damage reduction with talents) lasts 30 minutes. -A must to have [http://www.mmoinn.com cheap wow gold] up when tanking. This is what allows paladins to accumulate so much threat.

Purify/Cleanse -Removes one poison, disease, (and magic with Cleanse) effect on the target. -This is a very useful spell [http://woweu.mmoinn.com/index.do?PageModule=OrderForm_new wow gold] for removing debuffs. While most other classes have to live with their poisons, diseases, or magic debuffs, you can take them off of yourself and other classes who will love you for it.

wowlevel (last edited 2008-11-12 10:32:41 by JonMads)

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